Friday, 16 July 2010

Bracknell Screening

The screening at Bracknell Film Society was a great success. There was a good turnout, and there were some great questions asked, which for me is always an indicator that people are genuinely interested in the movie.
Part of my introduction touches on the problems of IP infringement that can occur when making machinima, and the fact that tools like Moviestorm and iClone provide a very tidy solution (at least as far as the animation tool is concerned). This led to some questions about using open source game engines as the animation tool. I have to confess I'm not very knowledgeable about open source software, and I couldn't think of any open source game engines when the question was asked. However, when chatting to some of the members in the bar afterwards I remembered that there is now an open source version of the Unreal engine available now (an engine which is a great favourite of mine - Unreal Tournament 2004 is probably my all-time favourite game, before UT started taking itself too seriously with the hideous UTIII). Actually, now that I've just typed this I've remembered about all that great Open Sim stuff that Kate Fosk does. Jeez, I've got a lousy memory when I need it!
I was also asked whether my movies begin with the story, or do I draw inspiration by building scenes. The answer I gave is that it always begins as a story in my head which I then write down as a short story before converting it into a script, then a storyboard (which probably isn't a storyboard in the proper sense - I tend to just jot down descriptions of what will be seen, and occassionaly scribble a little thumbnail sketch). Usually there will be important scenes which I will see clearly in my mind before I shoot anything. The rest of the time I set up the action before concentrating on lighting and cameras.
Anyway, the Bracknell Film Society were really welcoming, and I got a real kick out of seeing the description of Clockwork in the glossy brochure that the South Hill Park Cinema produced.
That's it for film society screenings for now I think. I'm taking a bit of a break for the rest of the summer (although I'm continuing to tinker with "Ruth").
Other news just in - Clockwork will be showing at Dragon*Con 2010 in Atlanta this coming September. I love Atlanta, but I won't be able to attend in person this year. They had expressed an interest in both Clockwork and Embers, but in the end settled on just Clockwork.
Naturally I'm delighted, and I think the movie will be a great fit for the audience. Personally, I think that Embers is a better made movie, and my skills with the software certainly improved in the time between making Clockwork and Embers. I'm not exactly sure why Clockwork continues to be preferred over Embers, other than the slightly controversial end to Embers. As I always say in my film society introductions, making machinima is a bit like making home brewed beer; you're never quite sure how it'll turn out until it's ready, you need to make an awful lot of it before you manage to make something that's really palatable, and once you do it's really hard to recreate that success!
Oh well, I'll continue "doing my thing" for now. I have my principles* you know!

*actually I don't.

1 comment:

  1. Hey, glad you had such a good time with the Bracknell gig. Sounds like, from your description, your films and comments were well received. Don't worry about the open source thing, I forget stuff like that all the time. Open source software is pretty huge though. Worth a trip through wikipedia to bone up.